Announcing the launch of OctaneRender™ for Maya®

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Announcing the launch of OctaneRender™ for Maya®

Legg innav tassel » tor 05 jul, 2012

Announcing the launch of OctaneRender™ for Maya®

We are very pleased announce the availability of our new plugin product called 'OctaneRender™ for Autodesk® Maya®'.

OctaneRender™ is currently recognized by many industry professionals and 3d graphic visualization artists as the most advanced and fastest GPU based physically based render engine with an advanced and flexible node-based workflow and user-interface. However, due to current exporter scripts communicating with the OctaneRender® application via file export, many artists lacked closely integrated options and fast IO, limiting functionality and workflow features required for fast and efficient geometry transfer and animation rendering,

Now, with our new plugin products, you can have the most advanced, fastest physically based render engine on the market tightly integrated into your 3d modeling and animation software, for a fast workflow and rendering pipeline suitable for interactive editing and fast final animation rendering output by using Maya®'s environment for scene setup, fine-tuning and animating all parameters for objects, materials, lights, media, etc... all from inside Maya®.

This new plugin product is the second of a new series of fully integrated plugin solutions, embedding the OctaneRender™ GPU-based rendering engine directly into Autodesk® Maya®.

Below are some example materials and information regarding compatibility, licensing/pricing, features.


FAQ

→ When will the plugin product be released ?
5 July 2012

→ How much will it cost ?
A license for the plugin product alone will cost 99 € while in the initial open beta phase, and 199 € when the final versions of the plugin and both OctaneRender™ are released.

→ Does it require an existing OctaneRender™ license ?
Yes, The plugin will require the user to have a valid OctaneRender™ Standalone version installed and activated.

→ I don't have an OctaneRender™ license yet, can I buy both the plugin and the engine together as a cheaper bundle ?
Yes, You will be able to purchase both the plugin and the engine/standalone licenses as one bundle during the beta phase for 174 €, instead of 198 €. (Final v1.x versions: 349 €)

→ Will there be a demo version to test the plugin before purchasing a license?
A limited feature demo version will not be available at the time of its release and we will only be able to provide a video detailing the features and capabilities of this plugin. It may also take a several weeks after the commercial plugin product is launched before the detailed demonstration video can be made available. In anticipation, we will provide specifications, and the opportunity to ask questions about the plugin through our community
forums and via e-mail.



COMPATIBILITY AND OCTANERENDER STANDALONE REQUIREMENT

To run OctaneRender® for Maya®, you need to also have an activated OctaneRender™ Standalone version activated on the machine you wish to install the plugin onto.
You cannot purchase and use only the Maya® Plugin and use it without also owning an activated copy of OctaneRender™ Standalone on your machine.



SYSTEM REQUIREMENTS

→ What version of OctaneRender™ does the plugin work with ?
The plugin will only work with specific, latest versions of OctaneRender™, as of v1.0 beta 2.58 and up.

→ What versions of Maya® does the plugin work with ?
At launch, the plugin will work with Maya® 2011, 2012 and 2013 on both 32bit and x64 Windows systems.

→ Are there any differences in performance, GPU support or drivers between the engine when used from Maya®?
All of the plugin's engine features, performance, GPU compatibility and ability to use multiple GPUs are identical.

→ Can i still use the existing OctaneRender™ standalone user interface with this plugin's new workflow?
Yes, The plugin has the ability to export your complete scene to an Octane Scene file (OCS) which can be opened and configured/rendered from the standalone version on all supported platforms.

→ What about other animation packages ?
We will be announcing many additional plugin products for other 3D modeling and animation packages during the next months, as a result of it's SDK licensing program. These plugins will resemble the OctaneRender™ for 3ds max® version in terms of functionality, features and pricing.



FEATURES

- Full binary library integration of OctaneRender™ into Maya®, useable both as an internal Maya® render engine and interactive render engine.
- No File or Pipe-based IO between Maya® and the engine is used, as the engine works directly in the Maya® process and memory space, with direct memory access.
- Full integration of all OctaneRender™ nodes as materials, lights (area lights & daylight system), textures (spectra, 2d/3d image & procedural), media (for absorption and sub-surface scattering / volumetric materials) and more.
- Integration of OctaneRender™ nodes into Maya® 2012+ nodegraph editor system for complex material and texture mixing & setup.
- Automatic scene material translation from existing Maya® materials, with other popular 3rd party engine material systems added during the first weeks of the beta program, based on customer feedback and demand.
- All OctaneRender™ nodes, parameters and features are configurable from Maya®.
- Identical engine functionality and render performance just like our current OctaneRender™ Standalone engine.
- Batch render fully animated scenes using Maya®'s render engine workflow, optionally using any Maya® compatible network render queue software.



HOW TO PURCHASE LICENSES

Go to our online shop here: http://render.otoy.com/shop/

If you do not own an OctaneRender™ Standalone Edition License yet:
You can purchase both the OctaneRender™ Standalone Edition and the OctaneRender™ for Maya® Edition as a reduced price bundle, purchase the bundle priced at 179€

If you already own one or more OctaneRender™ Standalone Edition licenses you want to pair the plugin with:
Purchase an "OctaneRender™ for Maya® v1.0 Beta License" priced at 99€

You can also purchase a 3, 5 or 10 pack of OctaneRender™ for Maya® licenses,
just like OctaneRender™ Standalone Edition packs.

http://render.otoy.com/index.php

NOTES: Autodesk® and Maya® are registered trademarks of Autodesk Inc.
Du har ikke de nødvendige tillatelsene for å vise filene som er tilknyttet dette innlegget.


hardrock_ram
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Legg innav hardrock_ram » fre 06 jul, 2012

Er Octane noe til render, eller blir det for mange begrensinger med GPU? jeg har lest litt om dette, men det virker som at mange scener kan rendres like raskt eller raskere i Mental Ray. Pluss mye større fleksibilitet. Og mtp. på at det finnes raskere CPU-rendere enn MR, så er jeg veldig i tvil rundt dette.

GPU-rendering er jo uten tvil fremtiden, men spørs om vi er der enda ...
if your not living on a killing ground, you better make your own

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OlaHaldor
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Legg innav OlaHaldor » ons 25 feb, 2015

Gammel tråd, men like fullt interessant. ;)

Jeg handlet Octane + plugin for LightWave i fjor høst. Skrekkelig fornøyd. Det ble nylig mulig å rendere hår (i alle fall i LightWave plugin), og en drøss med passes / light passes, i tillegg til at man kan bryte ned objekter i scenen i layers. Renderer til EXR og multipass EXR for å nevne noe.

DOF og motion blur er ting som ikke påvirker rendertiden direkte - men det sluker samples naturligvis.

På de enkle scenene jeg har, går det fort unna med to skjermkort i sving. Skal jeg bygge ut, blir det muligens en noe større maskin med flere plasser for skjermkort. Gjerne opp mot 5-6 stk. hadde vært fint.

Skulle gjerne ha testet noe mer avanserte og større scener, men det har jeg ikke kapasitet til å lage selv.

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Mikademius
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Legg innav Mikademius » ons 25 feb, 2015

Najs! Har trua på GPU fremover.
Martin Andersson | COO - The Floor Above AB. | Line Producer - Qvisten Animation www.thekove.com | www.animation-hut.no

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alflovvold
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Legg innav alflovvold » ons 25 feb, 2015

Jepp.

Problemet er riktignok endel features som er vanskelig å implementere med GPU renders, som er et must i produksjon - men det kommer seg!

:-)

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Mikademius
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Legg innav Mikademius » ons 25 feb, 2015

Skjedd utrolig mye på kort tid så det er nok bare et spm. om tid :)
Martin Andersson | COO - The Floor Above AB. | Line Producer - Qvisten Animation www.thekove.com | www.animation-hut.no

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OlaHaldor
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Legg innav OlaHaldor » tor 26 feb, 2015

Hvilke features mangler for deres del, Alf?
Generalist @ Qvisten

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alflovvold
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Legg innav alflovvold » tor 26 feb, 2015

Features som -

- volumes ( fluids mm. )
- particles ( kun stotte for instancer i skrivende stund )
- fur
- xgen
- skulle helst sett at det var en standalone ute mtp. nettverks rendering

Vi gjoor riktignok det meste highend stuff med Mantra - som sluker det meste..

:-)

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OlaHaldor
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Legg innav OlaHaldor » ons 18 mar, 2015

Octane 3 er nettop annonsert, med støtte for volumes (røyk, flamme, skyer etc) prosessering med OpenCL - så er man ikke lenger bundet til nVidia om man skulle foretrekke AMD. Støtte for deep pixel, OpenVDB m.m..

http://home.otoy.com/otoy-unveils-octan ... -renderer/


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