http://www.exotools.net skrev:For years traditional single-direction constraining paradigms have been used to create rigs for animators. These single-direction constraint systems force a Character Technical Director to deliver a rig into the pipeline with that single direction state built in. This paradigm has proven to be quite limiting in the scope of the complex animations and characters required in film and games today. As Animators ask for more features to pose and interface with their characters the Character Technical Director community has had to maintain increasingly complicated rigs built on the foundation of these single-direction constraint systems. This is where the ExoSwitch Constraint system shows its versatility.
The ExoSwitch Constraint system is by nature a multi-directional constraining paradigm built to give the user the ability to determine "direction" on the fly. And to remove the problem of delivering a character into the pipeline in a pre-determined state, the constraint fully supports animating which transforms at any given time represent the drivers of the system.
Abefaller folk å ta en titt på videoene og sjekke ut features. Har ventet lenge på denne her, meget spent på å teste den - og nå er beta ute! Jeg må bare vente til jeg er tilbake fra ferie med en PC som takler Maya
Kom gjerne med tilbakemeldinger om det er noen som tester denne i mellomtiden