Da er vi endelig i mål med programmet for årets Digital Storytelling! Jeg sendte ut et lite nyhetsbrev
i går til mange av de som har vært med på seminaret de siste 2-3 årene.
Har du vært avventende til å melde deg på seminaret i påvente av Keynote foredraget ?
Jeg skal egentlig lage en nyhetssak om Keynote Speaker til uka på nettsidene
, men jeg har lyst til allerede nå å røpe til dere her på forumet (dere hørte det her først!) at vi har vært så heldig å få PAUL DEBEVEC til å komme og snakke om fotorealistiske digitale skuespillere!
Debevec fikk en Scientific and Engineering Academy Award® i fjor sammen med kolleger for "the design and engineering of the Light Stage capture devices and the image-based facial rendering system developed for character relighting in motion pictures".
Og enhver som arbeider med 3D og computer graphics og som bruker HDR til å lyssette scenene sine har svært mye å takke Debevec for.
Paul Debevec is Associate Director of Graphics Research at the University of Southern California's Institute for Creative Technologies and a Research Associate Professor in USC's Viterbi School of Engineering's Computer Science Department.
His 1996 PhD thesis from the University of California, Berkeley presented Façade, an image-based modeling and rendering system for creating photoreal architectural models from photographs. Using Façade, he led creation of virtual cinematography of the Berkeley campus for his SIGGRAPH 97 film "The Campanile Movie". Techniques from that film were subsequently used to create virtual backgrounds for "bullet-time" shots in "The Matrix".
He pioneered high-dynamic-range (HDR) image-based lighting techniques in his animations "Rendering with Natural Light", "Fiat Lux", and "The Parthenon", and he led the design of HDR Shop, the first HDR image editing program. At ICT, Debevec has led development of a series of Light Stage devices for digitizing the shape and appearance of human faces, for which he received a Scientific and Engineering Academy Award in 2010 with Tim Hawkins, John Monos, and Mark Sagar.
At USC ICT Debevec has led the development of several Light Stage systems that capture and simulate how people and objects appear under real-world illumination. The Light Stages have been used by studios such as Sony Pictures Imageworks, WETA Digital, and Digital Domain to create photoreal digital actors as part of the Academy Award-winning visual effects in Spider Man 2 and King Kong, the Academy Award-nominated visual effects in Superman Returns, Spider Man 3, Hancock, the Academy-Award winning visual effects in The Curious Case of Benjamin Button, and most recently James Cameron's Avatar. The most recent light stage process based on polarized gradient illumination was used in 2008's Digital Emily project, a collaboration with Image Metrics which produced one of the first digital facial performances to cross the "Uncanny Valley". Other recent work led by Debevec includes ICT's 3D Display and 3D Teleconferencing systems.
In 2001 Debevec received ACM SIGGRAPH's first Significant New Researcher Award for "Creative and Innovative Work in the Field of Image-Based Modeling and Rendering", in 2002 was named one of the world's top 100 young innovators by MIT's Technology Review magazine, and in 2005 received a Gilbreth Lectureship from the National Academy of Engineering. In 2005 Debevec received the Special Award for a Distinguished Professional Career in Animation/VFX from the Mundo Digitales Festival in A Coruna, Spain and in 2009 received the "Visionary Award for VFX" at the 3rd Annual Awards for the Electronic and Animated Arts.
He co-authored the 2005 book High Dynamic Range Imaging and chaired the SIGGRAPH 2007 Computer Animation Festival. He is a member of the ACM SIGGRAPH Executive Committee, the Visual Effects Society, and the Academy of Motion Picture Arts and Sciences.