Heihei! De siste månedene har meg og en venn, Morten Jæger, brukt på å lage vår første premium tutorial for siden vår, Flippednormals.com. Siden jeg er totalt yrkesskadet av å ha bodd i utlandet de siste 4 årene, får dere resten på engelsk. : D
Unlike a lot of other tutorials out there, this isnt a simple A to B to C series; we really try to go into the depth of design and talk about WHY you make the decisions you do instead of simply "Clay brush from point A to point B". Our goal is really to help you creature better designed creatures and characters in general. Teach a man to fish, and all that
We start out by talking about how to gather reference images and getting a solid base of a character then. The sculpt is then started in ZBrush using DynaMesh. Once we have a base here, we take it into Photoshop to critically evaluate the design using proven design techniques and principles. The sculpt is then finished in ZBrush before taking it into MODO to light and render it. We supply you with pre-made lighting scene to make the job easier for you. Photoshop is used to finish the project off by doing a nice paint-over on the creature.
For artists not familiar with ZBrush or MODO, we have several chapters dedicated to becoming familiar with them:
- Modo for Beginners (We cover how to get started with lighting and rendering)
- Brush Techniques
- Dynamesh 101
In short, we will take you through making a creature from start to finish using industry proven techniques and workflow.
The project source files include the Zbrush sculpt (ZTL) in four stages (Start, Halfway, Finished without pose and posed), 2 MODO scene files (LXO) for lighting (Lighting Start and End) and 2 Photoshop documents (Post Work Start and End).
If you're unsure if this series is right for you, feel free to read this review from William Vaughan
Review: Creature Concepting in Zbrush
You can buy it from here
Creature Concepting in ZBrush