on Proceed pCont do (
for a in 1 to pointPosition.count do
pf.setParticlePosition a pointPosition[a]
Kode: Velg alt
on ChannelsUsed pCont do
pCont.useTime = true
pCont.useAge = true
pCont.usePosition = true
on Init pCont do
on Proceed pCont do
t = pCont.getTimeEnd() as float
startFrame = 0
if startFrame == (t / ticksPerFrame) then
for p in ::posArr do
pCont.particleIndex = pCont.NumParticles()
pCont.particleTime = startFrame
pCont.particleAge = 0
pCont.particlePosition = p
on Release pCont do
Regarding Krakatoa, for showing particles in the viewport, the FREE evaluation version of Krakatoa will do the job nicely. It will even let you render them without a watermark at resolutions below 480x360.
But if all you want to do is show the particles in the viewports for preview purposes, you can use the PRT Loader - it supports small points, large (Z-buffered) points and Vectors from Velocity and Normals and Tangents.
In addition, the whole Magma channel editing system works on top of the PRT Loader so you can display values as colors, modify channels and perform surface operations like stealing data from scene objects and so on. All for free.
Then you can cull particles using geometry volumes, and resave the modified particles to new file sequences after processing. You can load and save Krakatoa's own PRT files, RealFlow BIN files and ASCII Comma-Separated Values files, and there are MAXScript interfaces to both save and load PRT files if you want to use that format (which is already supported by RealFlow and Naiad, among others) for storage - it is compressed and pretty extensible.
Not only does VolumeSelect work with the PRT Loader (except for the mesh mode, but Krakatoa 2 is adding its own solutions for this), you can add ANY deformation modifiers on the PRT Loader and deform it as if it were a mesh. It even provides a SkinWrap modifier to deform by arbitrary control mesh, for example a skinned character.
And it was designed to work with large particle counts.
There are PRT loading operators for PFlow so you can mesh your particles using PFlow Shapes without using Krakatoa rendering. There are some bonus PFlow operators that require a license, but the basic PRT Birth, Update and ID Test operators work in the evaluation version.
Did I mention all these features are available FOR FREE?
Brukere i dette forumet: Ingen registrerte brukere og 1 gjest