rendre animasjon

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Tronotrond
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rendre animasjon

Legg innav Tronotrond » tir 17 jun, 2008

Heisann!

Har et MR problem her. Prøver å rendre ut en animasjon av en semi-heavy scene. 5mill polys + displacement.

Etter en del om og men får jeg den endelig til å rendre uten feilmeldinger, men når jeg prøver å rendre ut animasjon så rendrer den ferdig første frame, lagrer, men idet den begynner på frame 2 så kommer den til "Translating scene" ... hvor langt den kommer her varierer litt, men iallfall dropper cpubruken til 0% og der står den.

Leste det at samme problemet med distributed rendering kunne være pga. firewall eller antivirus blokkerte MR, men jeg rendrer kun lokalt. Har også prøvd å slå av både AV og FW uten at det hjalp.
Begynner å bli litt desperat her. Noen som har noen tips?

Har prøvd å logge også, men loggen stoppet egentlig bare ved em eller annen "Reflection rays skipped: <tall>"


Max 2009 og MR med SP1

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Tronotrond
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Legg innav Tronotrond » tir 17 jun, 2008

logfila
MSG 0.0 info : version 3.6.51.7, 14 Feb 2008, revision 23690
MEM 0.0 info : heap size limit set to 650 MB
JOB 0.0 info : slave rendering OFF
SCEN 0.3 info : 2135 geometry leaf instances (2135 scheduled, 0 cached, 0 shared)
SCEN 0.3 info : 3 light leaf instances
SCEN 0.3 info : wallclock 0:00:00.02 for scene preprocessing
SCEN 0.3 info : allocated 189 MB, max resident 189 MB
RC 0.3 info : in scanline mode lens shaders may not modify rays
RC 0.3 info : option: scanline on
RC 0.3 info : option: trace on
RC 0.3 info : option: trace depth reflection 4, refraction 0, sum 6
RC 0.3 info : option: acceleration bsp
RC 0.3 info : option: bsp size 10
RC 0.3 info : option: bsp depth 40
RC 0.3 info : option: shadow on
RC 0.3 info : option: shadow maps (use) (recompute)
RC 0.3 info : option: lightmap on
RC 0.3 info : option: motion off
RC 0.3 info : option: luminance weights 0.212671 0.71516 0.072169
RC 0.3 info : option: caustic off
RC 0.3 info : option: globillum off
RC 0.3 info : option: finalgather on
RC 0.3 info : option: finalg. mode 3.4
RC 0.3 info : option: finalg. rays 30
RC 0.3 info : option: finalg. maxrad. 1022.41
RC 0.3 info : option: finalg. minrad. 102.241
RC 0.3 info : option: rebuild on
RC 0.3 info : option: file C:\Users\Tronotrond\Documents\3dsmax\sceneassets\renderassets\temp.fgm
RC 0.3 info : option: finalg. depth reflection 2, refraction 3,
RC 0.3 info : option: diffuse 0, total 4
RC 0.3 info : option: finalg. scale 1 1 1 1
RC 0.3 info : option: finalg. secondary scale 1 1 1 1
RC 0.3 info : option: samples min 0, max 1
RC 0.3 info : option: contrast 0.0509804 0.0509804 0.0509804 0.05
RC 0.3 info : option: jitter 1
RC 0.3 info : option: filter clip mitchell 4 4
RC 0.3 info : option: render space object
RC 0.3 info : option: face both
RC 0.3 info : option: field off
RC 0.3 info : option: hair on
RC 0.3 info : option: hardware off
RC 0.3 info : option: task size 48
RC 0.3 info : option: pixel preview off
RC 0.3 info : option: lens on
RC 0.3 info : option: volume on
RC 0.3 info : option: geometry on
RC 0.3 info : option: displace on
RC 0.3 info : option: premultiply on
RC 0.3 info : option: colorclip raw
RC 0.3 info : option: output on
RC 0.3 info : option: merge on
RC 0.3 info : option: fb mem management mapped
RC 0.3 info : option: image type interpolate
RC 0.3 info : 0 rgba_16 yes
RC 0.3 info : camera: focal length 4
RC 0.3 info : camera: aperture 3.6
RC 0.3 info : camera: aspect 1.6065
RC 0.3 info : camera: resolution 988 615
RC 0.3 info : camera: clip 0.1 1e+030
RC 0.3 info : camera: frame 1 1 0
RCI 0.3 info : using scanline for eye rays
RCI 0.3 info : using BSP algorithm for secondary rays
RCI 0.3 info : leaves without shadow : 0
RCI 0.3 info : leaves with only shadow : 0
RCI 0.3 info : leaves with both : 2135
RCI 0.3 info : wallclock 0:00:00.00 for intersection prep.
RCI 0.3 info : allocated 194 MB, max resident 194 MB
PHEN 0.13 info : Initializing undersampler for material 9563
PHEN 0.13 info : Undersampler allocating 1572864 bytes pointcache
PHEN 0.13 info : Undersampler allocating 303316 bytes pointindex
GEOM 0.19 warn 092025: object mountains|GeomObject(Mesh00) [41]: displacement shader returned values up to 24.177, clipped to max displace 20
PHEN 0.7 warn : mia_material(_x): Refractive falloff is used, but the shadow mode is not set to 'Segment'.
PHEN 0.7 warn : Due to this, the falloff will be fixed, and not be influenced by distance.
PHEN 0.7 warn : This can look as good, but is not as physically accurate.
PHEN 0.7 warn : If distance-dependent falloff is desired, the 'Segment' mode must be used.
PHEN 0.7 warn : mia_material(_x): Refractive falloff is used, but the shadow mode is not set to 'Segment'.
PHEN 0.7 warn : Due to this, the falloff will be fixed, and not be influenced by distance.
PHEN 0.7 warn : This can look as good, but is not as physically accurate.
PHEN 0.7 warn : If distance-dependent falloff is desired, the 'Segment' mode must be used.
PHEN 0.16 warn : mia_material(_x): Refractive falloff is used, but the shadow mode is not set to 'Segment'.
PHEN 0.16 warn : Due to this, the falloff will be fixed, and not be influenced by distance.
PHEN 0.16 warn : This can look as good, but is not as physically accurate.
PHEN 0.16 warn : If distance-dependent falloff is desired, the 'Segment' mode must be used.
PHEN 0.9 warn : mia_material(_x): Refractive falloff is used, but the shadow mode is not set to 'Segment'.
PHEN 0.9 warn : Due to this, the falloff will be fixed, and not be influenced by distance.
PHEN 0.9 warn : This can look as good, but is not as physically accurate.
PHEN 0.9 warn : If distance-dependent falloff is desired, the 'Segment' mode must be used.
PHEN 0.9 warn : mia_material(_x): Refractive falloff is used, but the shadow mode is not set to 'Segment'.
PHEN 0.9 warn : Due to this, the falloff will be fixed, and not be influenced by distance.
PHEN 0.9 warn : This can look as good, but is not as physically accurate.
PHEN 0.9 warn : If distance-dependent falloff is desired, the 'Segment' mode must be used.
RCFG 0.3 info : depth #finalgather points
RCFG 0.3 info : 0 6991
RCFG 0.3 info : 1 940
RCFG 0.3 info : 2 269
RCFG 0.3 info : 3 and higher 209
RCFG 0.3 info : ray type number
RCFG 0.3 info : eye 13340
RCFG 0.3 info : transparency 69226
RCFG 0.3 info : reflection 29087
RCFG 0.3 info : refraction 13720
RCFG 0.3 info : shadow 103042
RCFG 0.3 info : environment 23792
RCFG 0.3 info : finalgather 232035
RCFG 0.3 info : probe 53616
RCFG 0.3 info : balancing updated finalgather map (8409 points)
RCFG 0.3 info : wallclock 0:00:06.89 for computing finalgather points
RCFG 0.3 info : allocated 538 MB, max resident 541 MB
RCFG 0.9 warn 542002: angle between normal and geometry normal > 90 degrees
RCFG 0.8 warn 542002: angle between normal and geometry normal > 90 degrees
RCFG 0.8 warn 542002: angle between normal and geometry normal > 90 degrees
RCFG 0.18 warn 542002: angle between normal and geometry normal > 90 degrees
GEOM 0.7 warn 092025: object mountains|GeomObject(Mesh00) [41]: displacement shader returned values up to 24.177, clipped to max displace 20
GEOM 0.10 warn 092025: object mountains|GeomObject(Mesh00) [41]: displacement shader returned values up to 24.177, clipped to max displace 20
GEOM 0.7 warn 092025: object mountains|GeomObject(Mesh00) [41]: displacement shader returned values up to 24.177, clipped to max displace 20
GEOM 0.10 warn 092025: object mountains|GeomObject(Mesh00) [41]: displacement shader returned values up to 24.177, clipped to max displace 20
GEOM 0.10 warn 092025: object mountains|GeomObject(Mesh00) [41]: displacement shader returned values up to 24.177, clipped to max displace 20
GEOM 0.17 warn 092025: object mountains|GeomObject(Mesh00) [41]: displacement shader returned values up to 24.177, clipped to max displace 20
GEOM 0.12 warn 092025: object mountains|GeomObject(Mesh00) [41]: displacement shader returned values up to 24.177, clipped to max displace 20
GEOM 0.8 warn 092025: object mountains|GeomObject(Mesh00) [41]: displacement shader returned values up to 24.177, clipped to max displace 20
GEOM 0.19 warn 092025: object mountains|GeomObject(Mesh00) [41]: displacement shader returned values up to 24.177, clipped to max displace 20
GEOM 0.8 warn 092025: object mountains|GeomObject(Mesh00) [41]: displacement shader returned values up to 24.177, clipped to max displace 20
GEOM 0.8 warn 092025: object mountains|GeomObject(Mesh00) [41]: displacement shader returned values up to 24.177, clipped to max displace 20
GEOM 0.8 warn 092025: object mountains|GeomObject(Mesh00) [41]: displacement shader returned values up to 24.177, clipped to max displace 20
GEOM 0.8 warn 092025: object mountains|GeomObject(Mesh00) [41]: displacement shader returned values up to 24.177, clipped to max displace 20
GEOM 0.8 warn 092025: object mountains|GeomObject(Mesh00) [41]: displacement shader returned values up to 24.177, clipped to max displace 20
RC 0.3 info : rendering statistics
RC 0.3 info : type number per eye ray
RC 0.3 info : eye rays 1340445 1.00
RC 0.3 info : transparent rays 1045719 0.78
RC 0.3 info : reflection rays 5249850 3.92
RC 0.3 info : refraction rays 16024 0.01
RC 0.3 info : shadow rays 11222494 8.37
RC 0.3 info : environment rays 3355345 2.50
RC 0.3 info : finalgather rays 225532 0.17
RC 0.3 info : probe rays 4557424 3.40
RC 0.3 info : fg points computed 15101 0.01
RC 0.3 info : fg points interpolated 3697442 2.76
RC 0.3 info : on average 21.22 finalgather points used per interpolation
RCI 0.3 info : main bsp tree statistics:
RCI 0.3 info : max depth : 40
RCI 0.3 info : max leaf size : 4839
RCI 0.3 info : average depth : 37
RCI 0.3 info : average leaf size : 10
RCI 0.3 info : leafnodes : 3405328
RCI 0.3 info : bsp size (Kb) : 223340
RC 0.3 info : wallclock 0:00:58.15 for rendering
RC 0.3 info : allocated 451 MB, max resident 1069 MB
GAPM 0.3 info : triangle count (including retessellation) : 167909558
PHEN 0.3 info : Reflection rays skipped by threshold: 79287

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Tronotrond
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Legg innav Tronotrond » ons 18 jun, 2008

oppdatering: Jeg har faktisk fått den til å starte på frame 2 ved å slå på use frameholder objects og prekalkulert FG på alle frames, men kræsjer når konstant 15-20% uti renderen på frame 2 #-o

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Tronotrond
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Legg innav Tronotrond » ons 18 jun, 2008

problem solved! Var faktisk en sylinder i scena som var problemet. Ikke aner jeg hvorfor, men å hide den ordna biffen :)
TD/Technical Animator, Corporate Marketing - National Oilwell Varco, Houston, TX
Freelance 3D/VFX Artist - Hille3D

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christerb
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Legg innav christerb » tor 19 jun, 2008

Sylindere er ofte syndebukken. ;)

Det er alltid morsomt med logiske forklaringer på ting. :D

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Tronotrond
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Legg innav Tronotrond » tor 19 jun, 2008

hehe, ja, merkelig det der :)
Jaja, når prosjektet bare nå blir levert så tror jeg jammen jeg har jobba nok til å avspasere en uke, mye takket være dette problemet :P
TD/Technical Animator, Corporate Marketing - National Oilwell Varco, Houston, TX
Freelance 3D/VFX Artist - Hille3D

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Esekiel
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Registrert: fre 16 mar, 2007
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Legg innav Esekiel » fre 27 jun, 2008

ja, dritlogisk :P
Tenkte jeg skulle prøve å få noen av dere her på msn, slik at vi kan dele kommentarer, og få/gi fortløpende hjelp, så er bare å legge meg til.
<----------
Hvor mange ganger må man smoothe en firkant for å få en perfekt sphere?

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Tronotrond
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Legg innav Tronotrond » lør 28 jun, 2008

hehe.. Vel, om noen skulle være interessert så fant jeg ut at det var en bug i modifier-stacken til objektet som var grunnen. Hadde en smooth og en vertex paint modifier på den. Når jeg kollapset alt til edit poly igjen fungerte det fint.

Hvorfor det fungerte å rendre første frame, men ikke videre har jeg fremdeles ingen anelse om :p
TD/Technical Animator, Corporate Marketing - National Oilwell Varco, Houston, TX
Freelance 3D/VFX Artist - Hille3D


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