After the Storm - Henning Sanden

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Guilemo
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After the Storm - Henning Sanden

Legg innav Guilemo » tor 13 des, 2012

Hei! Her er mitt siste prosjekt. Jeg orker ikke å oversette til norsk, så dere får engelsk-versjonen :)

[vimeo]http://vimeo.com/55482849[/vimeo]

Bilde

Journal entry,
Day 1 of the New Era.
They promised us peace. They promised us prosperity. They promised to keep us safe. They lied. They came from the darkness when we least expected them, taking everything. Men, children and women - all gone. I could have saved them, I could've saved them all, but I wasn't strong enough.

I'm all that is left, save for the ruins of the old world.


This project took about 6 months off my time, working weekends and after school whenever I could. It started with a simple sketch in ZBrush, just playing around with forms. I originally intended to only make a bust, but as I went along, I decided to make a full body as well. I wanted to make a production ready asset, in terms of design, topology, uvs, textures and shading, and as such, I spent a lot of time on each step, trying to really polish it.

Eventually I realized that a simple asset wasn't enough; I needed a story -something to get emotions across. At this point, I realized that the project would be twice as long as I initially intended. I started sketching out environments and thinking about what the final piece should be like. I went a lot back and forth between various types of environments, ranging from very high tech to almost tribal.

It's a lot of fun to make a project like this with no clear direction in mind as you'll end up somewhere unexpected. That said, it does take significantly longer, than if I'd had a proper concept sketch in the very beginning. I have no regrets though in that regard.

My overall work flow
I started out in Zbrush with Zspheres, playing around with simple shapes, trying to make something interesting. I then proceeded to make another Zsphere model for the body, blending between the two models using the clay brushes. Once I was content with my design, I retopologized him in modo.



Bilde


Bilde

Bilde

Bilde

Bilde


Bilde

Bilde





Once my retopo was done, I completely resculpted him in Zbrush, without projecting any details. This took a lot more time than if I'd projected, but I got a clean slate and the work always turns out better the second time you do it. Not a very production friendly work flow, but time wasn’t really an issue for me.

Bilde
Bilde
Bilde

Bilde

Bilde

Bilde



I then UV-mapped the character in modo and Zbrush, defining the seems in modo, bringing the model over to ZBrush via GoZ, using UV Master for the unfolding and finally bringing it all back into modo to organize the UVs in a clean manner.

Once I had proper uvs, I brought him into Mudbox to paint textures. I really enjoy working in Mudbox, so this stage was a lot of fun as well. Getting the look I was going for was hard though. I did a lot of research into various animals and I eventually ended up giving him stripes. Once my textures were painted, I brought it into Photoshop to separate it into the various maps I needed, like specular, epidermal and so on.

Bilde

I brought it all together in Maya, using Vray as my render engine. The skin shading was challenging, but after some time, I felt I got a decent grasp on the skin shader in Vray. After the look development stage, I started building the environment, using modo. I used the spaceship-modeling kit released by Luxology to make the buildings, which greatly sped up my modeling process. I brought the models into Maya using moma, the wonderful plugin for maya, which allows you to bring objects between modo to maya in a smooth way, similar to GoZ.
Sist redigert av Guilemo den søn 02 jun, 2013, redigert 1 gang totalt.
- Henning Sanden

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henning.sanden[at]gmail.com

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SandboxMakebelieve
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Legg innav SandboxMakebelieve » tor 13 des, 2012

Fresh as! Veldig stilig bilde ! Du har jobbet hardt og lenge med denne, gøy å se at du ble ferdig også :)

Drit pent texturing og sculpting, inspirerende!

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Saihtam
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Registrert: fre 17 apr, 2009
Sted: Sunde, Kvinnherad, Hordaland, Norway

Legg innav Saihtam » tor 13 des, 2012

Haloen er borte, sweet ^^,

Blei stygg bra dette her. Har digga å sjå korleis denne har utvikla seg over tida. Det neste er vel ein kortfilm ;-)

I'll leave you with this: =D>
Mvh
Saihtam

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v@la
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Legg innav v@la » tor 13 des, 2012

Helt rått! =D> Må inrømme at jeg aldri helt falt for denne karakteren din.. Før nå :)
3D Designer / Animatør
www.mediateam.no
www.3dvala.com

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tassel
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Legg innav tassel » fre 14 des, 2012

fantastisk bra sluttbilde, det kunne vært forsiden på en hvilken som helst Hollywood film. Dette hadde nok gjort seg på en svær plakat på veggen (A1)

Fargebruk, komposisjon og pose på karakteren er det jeg virkelig liker med bildet ditt.

Bra jobba =D>

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christerb
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Legg innav christerb » fre 14 des, 2012

Denne ble veldig fin til slutt. Flott treatment. :)

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Drakon
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Legg innav Drakon » fre 14 des, 2012

=D>
Don't let the fire fade!

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Mikademius
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Legg innav Mikademius » fre 14 des, 2012

Deilig aa se at folk fullfoerer ting. Jeg klarer aldri fullfoere personlige prosjekter. Aah, den som kunne sette seg paa skolebenken igjen! Denne har du jobba bra med. Morsomt aa se hele progressen her. Thumbs up!
Martin Andersson | COO - The Floor Above AB. | Line Producer - Qvisten Animation www.thekove.com | www.animation-hut.no

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Teetime
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Legg innav Teetime » fre 14 des, 2012

Fet karakter! Bildet ble awsome :D
Petter Burhol
Produsent
Goldbox AS
www.goldbox.no

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Guilemo
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Legg innav Guilemo » tir 18 des, 2012

Sandbox: Takker! Settes pris på.

Mathias: Yes, haloen forsvant så fort den kom, egentlig. Og takk! *bukker*

V@la: Takk skal du ha!

Tassel: Takker! :)

Christer: Takk!

Drakon: :D

Martin: Takker! Det tok sannelig sin tid, men den kom omsider i mål.

Teetime. Takk!
- Henning Sanden



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henning.sanden[at]gmail.com


Seb-LB
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Legg innav Seb-LB » tir 18 des, 2012

Knall bra! Kult at du har laget breakdown =D>

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FXdal
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Legg innav FXdal » fre 11 jan, 2013

Denne blei skikkelig Epic henning! Likte veldig godt fargen i texturen, orginalt spekter.
Øyvind Fiksdal
http://www.fxdal.com

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Guilemo
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Legg innav Guilemo » fre 01 feb, 2013

Seb-LB: Takk! :)

FXdal: Takk skal du ha.


Oh, og denne krabaten dukket opp i denne månedens utgave av 3D Creative. Moro! :)

3D Creative
- Henning Sanden



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henning.sanden[at]gmail.com

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EinarM
3D/VFX/Concept-artist
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Legg innav EinarM » lør 02 feb, 2013

Grattis =)

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Teetime
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Legg innav Teetime » søn 03 feb, 2013

Gratz! :D
Petter Burhol

Produsent

Goldbox AS

www.goldbox.no


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